Player help
What the parts of the game actually do, and the answers to the things people ask most: why XP stopped, what a beacon is, and what happens if you miss a week.
The weekly quest
One short quest a week is the required part. It is a handful of questions, about five minutes, and you get one attempt. The first answer to each question is the record. Afterwards you can reopen it read-only to study what you picked and why the safe move was the safe move.
Each question you get right is worth 35 XP. On the free tier you can play up to 5 quests a week; a paid plan removes the limit.
The Daily Raven
One message a day: an email, a text or a phone call. Decide whether it is a forgery or genuine. Getting it right pays 40 XP and keeps your daily streak. The verdict and the lesson arrive after you answer, not before.
The Raven Roost
A paid inbox of several messages at once, to work through at your own pace. Report the forgeries, and let the genuine ones pass.
| What you did | XP |
|---|---|
| Reported a forgery | 20 |
| Correctly let a genuine message pass | 10 |
| Fell for a forgery | 0 |
| Reported a genuine message (a false alarm) | 0 |
Nothing is ever deducted. A false alarm pays no XP, and falling for one pays nothing either: the short explanation you get afterwards is the point of that moment rather than the XP. What earns most is judgement: catching the forgeries and correctly letting the real messages through, because that is the skill that makes a report you raise at work worth someone’s time.
Why did I stop earning XP?
The Roost pays out for the first 25 messages you resolve in a day. Past that, messages still record, still grade, still show you the lesson and still count toward your risk score. They simply stop paying. Practise as much as you like; the cap only stops XP farming. Your Daily Raven pays on its own track and is not affected.
The Warden’s Glass (Inspect)
Inspect points at the parts of a message worth a second look. You get 3 uses a day, and each one is spent per message, so reopening one you already inspected is free.
Using it is a check, not a guarantee: two ten-sided dice against a difficulty of 10, with bonuses for your rank, your streak, and whether you have met that Trickster before. Pass and the glass names each thing and explains it. Fail and it still lights up the parts worth checking, but will not say why. You make the call yourself.
Inspect never earns XP, so there is no reason to use it on a message you already understand.
Streaks and the beacon
Your beacon counts consecutive weeks in which you completed your quest, not days. Miss one and a banked shield absorbs it automatically, so a single busy week cannot wipe a long run. Shields refill as you stay consistent, and long streaks bank more of them.
What happens if I get it wrong?
You get the lesson, and it is recorded. Falling for a simulated forgery is the point of a safe range: it is how the habit forms. Be aware that if your employer set you up here, its administrators can see your own figures and not only team averages: what you have completed, and how often you spotted a forgery or did not. That is the record they bought this to be able to produce. What we do not do is design anything to single you out for a wrong call in practice. What we are looking for is judgement: not flagging everything so as to be safe, and not waving things through because you are busy.
Sitting a required training again
If you answer everything in a required training and land under the pass mark, your company may let you sit it again. You will see the option on your training screen, and it reopens only the questions you got wrong, so anything you already got right stays right.
A retake pays no XP and does not count as your week’s quest: it is there so you can put a required training right now, rather than waiting for it to come round again. Some companies switch retakes off, and some limit how many goes you get. Your training screen says which applies to you.
Being asked to confirm a policy
Some companies ask their people to confirm, usually once a year, that they have read the company’s information security policy and agree to work by it. If yours does, you will see it when you open BadgerQuest, and you will need to read it through and confirm before you can carry on.
The wording is your employer’s, not ours. We show it, record that you confirmed it and when, and pass that on to them. If something in it does not make sense, or you are not sure you can agree to it, speak to your manager before you confirm rather than after.
Your account
You can add two-factor or a passkey in Settings, and a passkey signs you in without a password. You can export everything we hold about you from the same place, at any time. Deleting is different depending on how you got here: if you joined on your own, you can delete your account yourself; if your employer set you up, your training record is theirs to keep as proof of training, so ask an administrator there and they can erase you. The settings page tells you which of the two you are. If your company requires a stronger sign-in, you will be guided to set it up before you can carry on.